Class Objects.AIObject
AI object
Functions
AIObject:GetPosition() | Get the object's position |
AIObject:SetPosition(position) | Set the object's position |
AIObject:GetRotationY() | Get the object's Y-axis rotation. |
AIObject:SetRotationY(rotation) | Set the object's Y-axis rotation. |
AIObject:GetName() | Get the object's unique string identifier |
AIObject:SetName(name) | Set the object's name (its unique string identifier) |
AIObject:GetRoom() | Get the current room of the object |
AIObject:GetRoomNumber() | Get the current room number of the object |
AIObject:SetRoomNumber(ID) | Set room number of the object This is used in conjunction with SetPosition to teleport the object to a new room. |
AIObject:GetObjectID() | Retrieve the object ID |
AIObject:SetObjectID(ID) | Change the object's ID. |
Functions
- AIObject:GetPosition()
-
Get the object's position
Returns:
-
Vec3
a copy of the object's position
- AIObject:SetPosition(position)
-
Set the object's position
Parameters:
- position Vec3 the new position of the object
- AIObject:GetRotationY()
-
Get the object's Y-axis rotation.
To the best of my knowledge, the rotation of an AIObject has no effect.
Returns:
-
number
the object's Y-axis rotation
- AIObject:SetRotationY(rotation)
-
Set the object's Y-axis rotation.
To the best of my knowledge, the rotation of an AIObject has no effect.
Parameters:
- rotation number The object's new Y-axis rotation
- AIObject:GetName()
-
Get the object's unique string identifier
Returns:
-
string
the object's name
- AIObject:SetName(name)
-
Set the object's name (its unique string identifier)
Parameters:
- name string The object's new name
- AIObject:GetRoom()
-
Get the current room of the object
Returns:
-
Room
current room of the object
- AIObject:GetRoomNumber()
-
Get the current room number of the object
Returns:
-
int
number representing the current room of the object
- AIObject:SetRoomNumber(ID)
-
Set room number of the object
This is used in conjunction with SetPosition to teleport the object to a new room.
Parameters:
- ID int the ID of the new room
- AIObject:GetObjectID()
-
Retrieve the object ID
Returns:
-
int
a number representing the ID of the object
- AIObject:SetObjectID(ID)
-
Change the object's ID. This will change the type of AI object it is.
Note that a baddy will gain the behaviour of the tile it's on before said baddy is triggered.
This means that changing the type of an AI object beneath a moveable will have no effect.
Instead, this function can be used to change an object that the baddy isn't standing on.
For example, you could have a pair of AIGUARD objects, and change one or the other two
AIPATROL_1 based on whether the player has a certain item or not.
Parameters:
- ID ObjID the new ID
Usage:
aiObj = TEN.Objects.GetMoveableByName("ai_guard_sphinx_room") aiObj:SetObjectID(TEN.Objects.ObjID.AI_PATROL1)